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Affinity Designer Best in class for creating concept art, print projects, logos, icons, UI designs, mock-ups and more, our powerful design app is already the choice of thousands of professional illustrators, web designers and game developers who love its silky-smooth combination of vector and raster design tools. Take your designs further Just as feature-packed as the desktop version, Affinity Designer for iPad is a professional graphic design app with everything you need to create stunning illustrations, branding, icons, UI/UX designs, print projects, typography, concept art and much more — all completely free from the confines of your desk! In order to create a clipping path with Affinity Designer, we first need two objects to work with. For this demonstration, I’ll be creating a clipping mask with text using the follow image: Click to enlarge. Place the object that will be used as the clipping mask (in this instance, the text) over the subject you’d like to clip.
Affinity – Professional Creative Software.How to Use Masks in Affinity Photo () –
Affinity Photo. Affinity Publisher. Working on iPad? Check out our range of creative add-ons Take your work to the next level with one of our beautiful brush packs, versatile textures, stunning overlays, helpful templates and more.
Operating System iOS 12 or above. Overview Key:. Improved performance with: New. Locate the clipped layer in the group at the bottom, right-click it and select Release. Making a clipping mask in Affinity Designer is a simpler process than it typically is in other vector design applications.
However, it is somewhat hidden. Knowing how to work with these clipping paths, though, can help take your designs to the next level by allowing you to incorporate raster imagery into your vector artwork.
Ig you have any questions, or if any part of this lesson was unclear, simply leave a comment below. Want to learn more about how Affinity Designer works?
Enroll Now. Want to learn more about how Adobe Illustrator works? Check out my Illustrator Explainer Series – a comprehensive collection of over videos where I go over every tool, feature and function and explain what it is, how it works, and why it’s useful. This post may contain affiliate links. Read affiliate disclosure here. This section describes the format of the Firmware Performance Data Table FPDT , which provides sufficient information to describe the platform initialization performance records.
This information represents the boot performance data relating to specific tasks within the firmware boot process. The FPDT includes only those mileposts that are part of every platform boot process:. End of reset sequence Timer value noted at beginning of platform boot firmware initialization – typically at reset vector. All timer values are express in 1 nanosecond increments. For example, if a record indicates an event occurred at a timer value of , this means that For the Firmware Performance Data Table conforming to this revision of the specification, the revision is 1.
A performance record is comprised of a sub-header including a record type and length, and a set of data. The format of the data is specific to the record type. In this manner, records are only as large as needed to contain the specific type of data to be conveyed.
Note that unless otherwise specified, multiple records are permitted for a given type, because some events may occur multiple times during the boot process. This value is updated if the format of the record type is extended.
Any changes to a performance record layout must be backwards-compatible in that all previously defined fields must be maintained if still applicable, but newly defined fields allow the length of the performance record to be increased.
Previously defined record fields must not be redefined, but are permitted to be deprecated. The table below describes the various Runtime Performance records and their corresponding Record Types. Performance record showing basic performance metrics for critical phases of the firmware boot process. The record pointer is a required entry in the FPDT for any system, and the pointer must point to a valid static physical address. Only one of these records will be produced. The record pointer is a required entry in the FPDT for any system supporting the S3 state, and the pointer must point to a valid static physical address.
It includes a header, defined in Table 5. All event entries will be overwritten during the platform runtime firmware S4 resume sequence. Other entries are optional. This includes the header and allocated size of the subsequent records.
The Firmware Basic Boot Performance Data Record contains timer information associated with final OS loader activity, as well as data associated with boot time starting and ending information. Timer value logged at the beginning of firmware image execution. This may not always be zero or near zero. Timer value logged just prior to loading the OS boot loader into memory.
For non-UEFI compatible boots, this field must be zero. Timer value logged just prior to launching the currently loaded OS boot loader image. All event entries must be initialized to zero during the initial boot sequence, and overwritten during the platform runtime firmware S3 resume sequence. Length of the S3 Performance Table. This size would at minimum include the size of the header and the Basic S3 Resume Performance Record.
Timer recorded at the end of platform runtime firmware S3 resume, just prior to handoff to the OS waking vector. Average timer value of all resume cycles logged since the last full boot sequence, including the most recent resume.
Note that the entire log of timer values does not need to be retained in order to calculate this average. The bit physical address at which the Counter Control block is located. This value is optional if the system implements EL3 Security Extensions. This value is optional, as an operating system executing in the non-secure world EL2 or EL1 , will ignore the content of these fields.
Flags for the secure EL1 timer defined below. This value is optional, as an operating system executing in the non-secure world EL2 or EL1 will ignore the content of this field. The bit physical address at which the Counter Read block is located. This field is mandatory for systems implementing ARMv8. For systems not implementing ARMv8. Flags for the virtual EL2 timer defined below. Array of Platform Timer Type structures describing memory-mapped Timers available on this platform. These structures are described in the sections below.
These timers are in addition to the per-processor timers described above them in the GTDT. The first byte of each structure declares the type of that structure and the second and third bytes declare the length of that structure. The GT Block is a standard timer block that is mapped into the system address space. Flags for the GTx physical timer. Flags for the GTx virtual timer, if implemented.
Interleave Structure s see Section 5. Flush Hint Address Structure s see Section 5. Platform Capabilities Structure see Section 5. The following figure illustrates the above structures and how they are associated with each other. This allows OSPM to ignore unrecognized types. Platform is allowed to implement this structure just to describe system physical address ranges that describe Virtual CD and Virtual Disk. Value of 0 is Reserved and shall not be used as an index.
Integer that represents the proximity domain to which the memory belongs. This number must match with corresponding entry in the SRAT table. Opaque cookie value set by platform firmware for OSPM use, to detect changes that may impact the readability of the data. Refer to the UEFI specification for details. Handle i. There could be multiple regions within the device corresponding to different address types. Also, for a given address type, there could be multiple regions due to interleave discontinuity.
Typically, only block region requires the interleave structure since software has to undo the effect of interleave. This structure describes the memory interleave for a given address range. Since interleave is a repeating pattern, this structure only describes the lines involved in the memory interleave before the pattern start to repeat. Index must be non-zero. Line SPA is naturally aligned to the Line size. Length in bytes for entire structure. The length of this structure is either 32 bytes or 80 bytes.
The length of the structure can be 32 bytes only if the Number of Block Control Windows field has a value of 0. Byte 1 of this field is reserved. Identifier for the NVDIMM non-volatile memory subsystem controller, assigned by the non-volatile memory subsystem controller vendor. Revision of the NVDIMM non-volatile memory subsystem controller, assigned by the non-volatile memory subsystem controller vendor.
SPD byte Validity of this field is indicated in Valid Fields Bit [0]. Fields that follow this field are valid only if the number of Block Control Windows is non-zero. In Bytes. Logical offset. Refer to Note. Logical offset in bytes. Refer to Note1. Bit [0] set to 1 to indicate that the Block Data Windows implementation is buffered. The content of the data window is only valid when so indicated by Status Register. The logical offset is with respect to the device, not with respect to system physical address space.
Software should construct the device address space accounting for interleave before applying the block control start offset. Logical offset in bytes see note below.
The address of the next block is obtained by adding the value of this field to Size of Block Data Window. The logical offset is with respect to the device not with respect to system physical address space. Software should construct the device address space accounting for interleave before applying the Block Data Window start offset. Software needs an assurance of durability i. Note that the platform buffers do not include processor cache s! Processors typically include ISA to flush data out of processor caches.
Software is allowed to write up to a cache line of data. The content of the data is not relevant to the functioning of the flush hint mechanism.
The bit index of the highest valid capability implemented by the platform. The subsequent bits shall not be considered to determine the capabilities supported by the platform. This format matches the order of SPD bytes to from low to high i. The table is applicable to systems where a secure OS partition and a non-secure OS partition co-exist. A secure device is a device that is protected by the secure OS, preventing accesses from non-secure OS. The table provides a hint as to which devices should be protected by the secure OS.
The enforcement of the table is provided by the secure OS and any pre-boot environment preceding it. The table itself does not provide any security guarantees. It is the responsibility of the system manufacturer to ensure that the operating system is configured to enable security features that make use of the SDEV table.
Device is listed in SDEV. This provides a hint that the device should be always protected within the secure OS. For example, the secure OS may require that a device used for user authentication must be protected to guard against tampering by malicious software. This provides a hint that the device should be initially protected by the secure OS, but it is up to the discretion of the secure OS to allow the device to be handed off to the non-secure OS when requested.
Any OS component that expected the device to be operating in secure mode would not correctly function after the handoff has been completed. For example, a device may be used for variety of purposes, including user authentication. If the secure OS determines that the necessary components for driving the device are missing, it may release control of the device to the non-secure OS. In this case, the device cannot be used for secure authentication, but other operations can correctly function.
Device not listed in SDEV. For example, the status quo is that no hints are provided. Any OS component that expected the device to be in secure mode would not correctly function. Reserved for future use. For forward compatibility, software skips structures it does not comprehend by skipping the appropriate number of bytes indicated by the Length field.
All new device structures must include the Type, Flags, and Length fields as the first 3 fields respectively. Length of the list of Secure Access Components data. Identification Based Secure Access Component. A minimum of one is required for a secure device. When there are multiple Identification Components present, priority is determined by list order. Memory Based Secure Access Component. For forward compatibility, software skips structures that it does not comprehend by skipping the appropriate number of bytes indicated by the Length field.
All new device structures must include the Type, Flags, and Length fields as the first 3 fields, respectively. Even numbered offsets contain the Device numbers, and odd numbered offsets contain the Function numbers.
Each subsequent pair resides on the bus directly behind the bus of the device identified by the previous pair. The software is expected to use this information as a hint for optimization, or when the system has heterogeneous memory. Memory Proximity Domain Attributes Structure s. Describes attributes of memory proximity domains. Describes the memory access latency and bandwidth information from various memory access initiator proximity domains.
The optional access mode and transfer size parameters indicate the conditions under which the Latency and Bandwidth are achieved. Memory Side Cache Information Structure s. Describes memory side cache information for memory proximity domains if the memory side cache is present and the physical device SMBIOS handle forms the memory side cache. Memory side cache allows to optimize the performance of memory subsystems.
When the software accesses an SPA, if it is present in the near memory hit it would be returned to the software, if it is not present in the near memory miss it would access the next level of memory and so on. The Level n Memory acts as memory side cache to Level n-1 Memory and Level n-1 memory acts as memory side cache for Level n-2 memory and so on.
If Non-Volatile memory is cached by memory side cache, then platform is responsible for persisting the modified contents of the memory side cache corresponding to the Non-Volatile memory area on power failure, system crash or other faults. This structure describes the system physical address SPA range occupied by the memory subsystem and its associativity with processor proximity domain as well as hint for memory usage. Bit [0]: set to 1 to indicate that data in the Proximity Domain for the Attached Initiator field is valid.
Bit [1]: Reserved. Previously defined as Memory Proximity Domain field is valid. Deprecated since ACPI 6. Bit [2]: Reserved. Previously defined as Reservation Hint. Bits [] : Reserved. This field is valid only if the memory controller responsible for satisfying the access to memory belonging to the specified memory proximity domain is directly attached to an initiator that belongs to a proximity domain.
In that case, this field contains the integer that represents the proximity domain to which the initiator Generic Initiator or Processor belongs. Note: this field provides additional information as to the initiator node that is closest as in directly attached to the memory address ranges within the specified memory proximity domain, and therefore should provide the best performance. Previously defined as the Range Length of the region in bytes. The Entry Base Unit for latency is in picoseconds.
The Initiator to Target Proximity Domain matrix entry can have one of the following values:. The lowest latency number represents best performance and the highest bandwidth number represents best performance. The latency and bandwidth numbers represented in this structure correspond to specification rated latency and bandwidth for the platform.
The represented latency is determined by aggregating the specification rated latencies of the memory device and the interconnects from initiator to target.
The represented bandwidth is determined by the lowest bandwidth among the specification rated bandwidth of the memory device and the interconnects from the initiator to target.
Multiple table entries may be present, based on qualifying parameters, like minimum transfer size, etc. They may be ordered starting from most- to least-optimal performance.
Unless specified otherwise in the table, the reported numbers assume naturally aligned data and sequential access transfers. Indicates total number of Proximity Domains that can initiate memory access requests to other proximity domains. Indicates total number of Proximity Domains that can act as target. This is typically the Memory Proximity Domains. Base unit for Matrix Entry Values latency or bandwidth. Base unit for latency in picoseconds. This field shall be non-zero.
The Flag field in this table allows read latency, write latency, read bandwidth and write bandwidth as well as Memory Hierarchy levels, minimum transfer size and access attributes. Hence this structure could be repeated several times, to express all the appropriate combinations of Memory Hierarchy levels, memory and transfer attributes expressed for each level. If multiple structures are present, they may be ordered starting from most- to least-optimal performance. If either latency or bandwidth information is being presented in the HMAT, it is required to be complete with respect to initiator-target pair entries.
For example, if read latencies are being included in the SLLBI, then read latencies for all initiator-target pairs must be present. If some pairs are incalculable, then the read latency dataset must be omitted entirely. It is acceptable to provide only a subset of the possible datasets.
For example, it is acceptable to provide read latencies but omit write latencies. This provides OSPM a complete picture for at least one set of attributes, and it has the choice of keeping that data or discarding it.
System memory hierarchy could be constructed to have a large size of low performance far memory and smaller size of high performance near memory. The Memory Side Cache Information Structure describes memory side cache information for a given memory domain. The software could use this information to effectively place the data in memory to maximize the performance of the system memory that use the memory side cache. Integer that represents the memory proximity domain to which the memory side cache information applies.
Implementation Note: A proximity domain should contain only one set of memory attributes. If memory attributes differ, represent them in different proximity domains. If the Memory Side Cache Information Structure is present, the System Locality Latency and Bandwidth Information Structure shall contain latency and bandwidth information for each memory side cache level. This is intended as a standard mechanism for the OSPM to notify the platform of a fatal crash e.
This table is intended for platforms that provide debug hardware facilities that can capture system info beyond the normal OS crash dump. This trigger could be used to capture platform specific state information e.
This type of debug feature could be leveraged on mobile, client, and enterprise platforms. Certain platforms may have multiple debug subsystems that must be triggered individually.
This table accommodates such systems by allowing multiple triggers to be listed. Please refer to Section 5. Other platforms may allow the debug trigger for capture system state to debug run-time behavioral issues e. When multiple triggers exist, the triggers within each of the two groups, defined by trigger order, will be executed in order. Note: The mechanism by which this system debug state information is retrieved by the user is platform and vendor specific. This will most likely will require special tools and privileges in order to access and parse the platform debug information captured by this trigger.
It also describes per trigger flags. Each Identifier is 2 bytes. Must provide a minimum of one identifier. Used in fatal crash scenarios: 0: OSPM must initiate trigger before kernel crash dump processing 1: OSPM must initiate trigger at the end of crash dump processing. A platform debug trigger can choose to use any type of PCC subspace. The definition of the shared memory region for a debug trigger will follow the definition of shared memory region associated with the PCC subspace type used for the debug trigger.
For example if a platform debug trigger chooses to use Generic PCC communication subspace Type 0 , then it will use the Generic Communication Channel shared memory region described in Section If a platform debug trigger choose to use a PCC communication subchannel that uses a Generic Communication shared memory region then it will write the debug trigger command in the command field.
The platform can also use the PCC sub channel Type 5 for debug a trigger. A platform debug trigger using PCC Communication sub channel Type 5 will use the shared memory region to share vendor-specific debug information. The following table defines the Type-5 PCC channel shared memory region definition for debug trigger. For example, subspace 3 has the signature 0x Vendor specific area to share additional information between OSPM and platform.
The length of the vendor specified area must be 4 bytes less than the Length field specified in the PCCT entry referring to this shared memory space. PCC command field, see Section 14 and Table 5. PCC status field see Section Trigger Order 1: Triggers are invoked by OSPM at the end of crash dump processing functions, typically after the kernel has processed crash dumps.
Capturing platform specific debug information from certain IPs would require intrusive mechanism which may limit kernel operations after the operations. Trigger order allows the platform to define such operations that will be invoked at the end of kernel operations by OSPM.
To illustrate how these debug triggers are intended to be used by the OS, consider this example of a system with 4 independent debug triggers as shown in Fig. Note: This example assumes no vendor specific communication is required, so only PCC command 0x0 is used.
When the OS encounters a fatal crash, prior to collecting a crash dump and rebooting the system, the OS may choose to invoke the debug triggers in the order listed in the PDTT. Describing the 4 triggers illustrated in Fig. Since OS must wait for completion, OS must write PCC command 0x0 and write to the doorbell register per section 14 and poll for the completion bit.
When wait for completion is necessary, the OS must poll bit zero completion bit of the status field of that PCC channel see Table This optional table is used to describe the topological structure of processors controlled by the OSPM, and their shared resources, such as caches.
The table can also describe additional information such as which nodes in the processor topology constitute a physical package. The processor hierarchy node structure is described in Table 5. This structure can be used to describe a single processor or a group. To describe topological relationships, each processor hierarchy node structure can point to a parent processor hierarchy node structure. This allows representing tree like topology structures. Multiple trees may be described, covering for example multiple packages.
For the root of a tree, the parent pointer should be 0. If PPTT is present, one instance of this structure must be present for every individual processor presented through the MADT interrupt controller structures. In addition, an individual entry must be present for every instance of a group of processors that shares a common resource described in the PPTT.
Each physical package in the system must also be represented by a processor node structure. Each processor node includes a list of resources that are private to that node. For example, an SoC level processor node might contain two references, one pointing to a Level 3 cache resource and another pointing to an ID structure.
For compactness, separate instances of an identical resource can be represented with a single structure that is listed as a resource of multiple processor nodes. For example, is expected that in the common case all processors will have identical L1 caches. For these platforms a single L1 cache structure could be listed by all processors, as shown in the following figure.
Note: though less space efficient, it is also acceptable to declare a node for each instance of a resource. In the example above, it would be legal to declare an L1 for each processor. Note: Compaction of identical resources must be avoided if an implementation requires any resource instance to be referenced uniquely. For example, in the above example, the L1 resource of each processor must be declared using a dedicated structure to permit unique references to it.
Reference to parent processor hierarchy node structure. The reference is encoded as the difference between the start of the PPTT table and the start of the parent processor structure entry.
A value of zero must be used where a node has no parent. If the processor structure represents a group of associated processors, the structure might match a processor container in the name space.
Where there is a match it must be represented. Each resource is a reference to another PPTT structure. The structure referred to must not be a processor hierarchy node. Each resource structure pointed to represents resources that are private the processor hierarchy node. For example, for cache resources, the cache type structure represents caches that are private to the instance of processor topology represented by this processor hierarchy node structure.
The references are encoded as the difference between the start of the PPTT table and the start of the resource structure entry. Set to 1 if this node of the processor topology represents the boundary of a physical package, whether socketed or surface mounted.
– Affinity designer image mask free
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From books, magazines and marketing materials, to social media templates, website mock-ups and other projects, this next-generation publishing app gives you the power to combine your images, graphics and text to make beautiful layouts ready for publication. Just as powerful as their desktop counterparts, Affinity Photo and Affinity Designer for iPad give you the power to create stunning work, wherever you are.
Take your work to the next level with one of our beautiful brush packs, versatile textures, stunning overlays, helpful templates and more. Award-winning creative software Professional photo editing, page layout, graphic design and illustration — available for Mac, Windows and iPad, subscription free.
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