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Review – Flower (PC) – WayTooManyGames

Flower is a читать далее game developed by Gamme and published by Sony Computer Entertainment. An iOS version was released in Septemberand a Windows version was released in Februaryboth floweg by Annapurna Interactive. Rlower game was intended as a ” spiritual successor ” to Flowa previous title by Chen and Thatgamecompany.
In Flowerthe player controls the wind, blowing a flower petal through the air using flower game pc movement of the game controller. Продолжение здесь close to flowers results in the player’s petal being followed flower game pc other flower petals.
Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines.
The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional flower game pc.
Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and “fun” game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited.
The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were нажмите для продолжения provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player’s actions and corresponds with the emotional cues in the game. Flower was a critical success, to the surprise of the developers.
Reviewers praised the game’s music, visuals, and gameplay, calling it a unique and compelling emotional experience. Flower is divided up into six main levels and glower credits level. Each level is represented by a flower in a pot on a city apartment windowsill, and upon selecting one the player is taken to the “dream” of that flower. Changes in the pitch and roll of the floating petal are accomplished by tilting the PlayStation 3 controller.
Pressing any button blows the wind harder, which in turn moves the petal faster. Groups and lines of flowers are present in each level; approaching these with the petal causes them to bloom and a new petal to trail the first.
When the player approaches certain flowers or groups of flowers, changes are made to the game world. These include opening new areas, transforming dead grassy areas flower game pc bright green fields, or activating wind turbines. These changes generally result in new flowers sprouting for the player to interact with.
Flying through each flower results vame a musical chime that harmonizes with the music. The music itself dynamically adjusts as changes are made to the world. The game features no enemies, hit pointsor time limits. A single play-through of the game takes approximately one hour. Although no speech floeer text is used anywhere in the game aside from credits and interaction hints in the main menu, the six flower dreams flower game pc a narrative arc. The first levels focus on restoring life and color to the landscape.
After activating a series of windmills, the player flies through a nighttime flower game pc, illuminating darkened strings of lights until they reach the city.
The city is full of p metal structures, small arcs of electricity, and washed-out buildings; the player enlivens the city in the final two levels and transforms it into a bright and cheerful place. As читать полностью player progresses through the different levels of the game, the city viewed through the apartment window in the level selection screen gradually becomes more vibrant and colorful. The music changes in scope as the game progresses, growing in scale and complexity and adding to the narrative arc.
Flower includes PlayStation Network trophies in keeping with the game’s feel. While some are objective-based, many are centered on relaxing and watching the scenery. Flower was developed as a spiritual successor to Flowa Flash game created by Jenova Chen and Nicholas Clark while the rlower were students at the University of Southern California.
Flower was Thatgamecompany’s “first game outside the safety net of academia”. I thought; wouldn’t it be nice if it was a portal that would allow you to be embraced by nature”. Before beginning work, the development team commissioned two pieces of music that they felt would inspire the right emotional tone for the game to guide their efforts.
The team flower game pc that a prototype centered on petals floating in fllwer wind best captured the emotions they wanted to evoke. They made keeping the player in a peaceful emotional state their design focus, and removed elements that frustrated players such as petal collection requirements to unlock levels and game mechanics that were too traditional and made the players too excited. Chen described the process as “almost like we wanted to throw away the traditional game design, but we end up picking up all the pieces we threw away and putting them back because we know those are actually needed to deliver a good guided experience”.
After deciding on the game elements, Flower was produced in only six months. The game’s focus on emotions was sparked by Chen, who felt that the primary purpose flower game pc entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games flower game pc very limited. Chen tried to make the game focus more on emotions than on a message; he specifically changed the design of Flower when early testers felt there was a message of promoting green energy in the game.
The team specifically cut out deeper gameplay elements because these would have added “challenge” to the game, which, flower game pc fun, would not have been flower game pc. He worked directly with the development team to integrate the music into the game by adjusting the placements of flowers and the tones that each type played when they were reached. He did this by harmonizing the gameplay with the music, and adjusting the music dynamically to correspond to changes in the game world.
The music flower game pc instruments in each level were chosen to correspond to the game world and the level’s placement in the overall emotional arc. The music is composed of multiple layers of acoustic instrument tracks that rise and fall in correlation with the player’s actions. The instrument tracks were intended to be able to stand on their own, even when used in a large orchestrated group as in levels three and six. The album, titled Flower: Original Soundtrack from the Tame Gamecontains 8 tracks with a total duration of Flower was well received by critics.
Alice Liang of 1UP. She felt that “fun” did not fully flwoer the game experience, saying that it had a “well-constructed movie’s emotional arc” and flower game pc the game’s music, visuals, and gameplay all drew the player into a compelling emotional experience. She flower game pc felt that it was very replayable, which offset its brevity. Though flower game pc noted that the game would not appeal to everyone, he described it floser “something very unique and very powerful”, referring to it as a “must-play”.
You don’t necessarily ‘play’ Flower ; you interact flower game pc it”, while Terrones noted the music as the best part of the game’s presentation. InFlower was chosen through a public vote out of an initial flower game pc of to be one of 80 games flower game pc in a exhibit at the Smithsonian American Art Museum titled ” The Art of Video Games “.
Revelations in Media Art. From Wikipedia, the free encyclopedia. This article is about the video game. For the unrelated video game series, see Flowers video game gae. For other uses, see Flower disambiguation. Flower ‘s banner on Thatgamecompany’s website. February 12, WW : February 12, WW : September 28, WW : February 14, Archived from the original on June 25, Retrieved January 6, Archived flower game pc the original on June 22, Retrieved January 5, Flower game pc from flower game pc original on April 15, February 25, Archived from the original on March 6, Archived vlower the original on June 16, Retrieved January 26, Indie Games.
Archived from the original on May 3, Archived from the original on May 10, Archived подробнее на этой странице the original on February 14, Archived from the original on June 18, The Washington Times. Archived from the original on October 20, pd Archived from the original on July 11, Archived from the original on March 17, flower game pc Archived from the original on May 11, Game Informer.
July ISSN Archived from the original on August 10, Archived from the original on October 16, Retrieved November 4, Santa Monica Studio.
October 6, Retrieved December 2, Archived from the original on September 29, Retrieved September 28, PC Gamer. Retrieved February 14,
Flower (video game) – Wikipedia – Available on
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Try adjusting the terms of your search, you can search by game titles, publishers, developers and tags. TBA Owned Free. Menu Store New releases. Sign in Create account Sign in. Flower in library. Why buy on GOG. No activation or online connection required to play. Safety and satisfaction. Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your s User reviews.
Product details. System requirements. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your surroundings. This is an interactive escape that takes you on an emotional journey like no other game you’ve ever experienced.
Key Features: Simple Gameplay Controls — Controlling the game is as simple as guiding the wind in the direction you want to go. Lush and Interactive Environments — Vast grassy fields, blowing in the breeze, create a lush, immersive environment. Immersive and Emotional — Accessible to gamers and non-gamers alike, the game takes players on an incredibly personal and emotional experience.
Minimum system requirements:. Recommended system requirements:. Game details. Simulation – Adventure – Exploration. Works on:. Release date:. Forum discussion.
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Flower on Steam
The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and. Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was. Flower lets you control a single petal being blown in the wind, with the objective of finding and touching other flowers scattered through gray.