[Download save game final fantasy xiii-2 pc

Looking for:

Download save game final fantasy xiii-2 pc

Click here to Download

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Have you tried doing a hard reset on your system to see if that clears up the issue? Masashi Hamauzu. In January , Square Enix embarked on a global media tour for Lightning Returns: Final Fantasy XIII , where various media outlets were invited to witness an early but playable build of the game and have a QA session with the developers. Retrieved September 11, He was picked. The characters with more outstanding accessories are usually the ones who give out quests, and upon completing the quest, Lightning can often receive the quest-giver’s accessory as an adornment.
 
 

[Save and Load issues on Final Fantasy XIII (Xbox One) – Microsoft Community

 
Don’t worry guys we got you covered. Today I’ll show you how to download Final Fantasy XIII 2 Save File and apply it on Final Fantasy XIII 2 save location. This. This save is for the PC Version of FINAL FANTASY XIII The Story is Beaten, Here is the link to download the game save.

 

[Final Fantasy XIII 2 Save Game for PC – replace.me

 
WebDec 09,  · Final Fantasy XIII Save editor. – The Tech Game Downloads Navigation Downloads:: New:: Popular:: Top Rated Show Search Options Downloads: , . WebSep 03,  · Download Name: Final Fantasy XIII-2 % savegame. Category: Xbox Xbox Game Saves. Submitted By: Sean. Date Added: Mon. Sep 03, File . WebDownload Final Fantasy XIII-2 is now easier with this page, where you have the official version of servers Elamigos like Uploaded, Share-Online, Googledrive and torrent, .

 
 

Download save game final fantasy xiii-2 pc

 
 

Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable. View mobile website. The player can only choose from a limited stock of paradigms set up outside of battle, limiting the possible combinations of roles available; this is the only way of directing AI-controlled party members. In addition to a health bar, each enemy has a stagger bar or “chain bonus” , indicating with a percentage starting at the strength of attacks dealt by the player. When the chain bonus reaches an amount specific to the kind of enemy, they are staggered.

Stagger increases damage massively by providing an instant boost to the chain bonus, and may launch the enemy into the air. Stagger is increased by a large amount by magic-based attacks, but will fall unless sustained by physical attacks.

Each leader or controlled character can summon a specific Eidolon into battle. Each level contains various nodes that supply bonuses to health, strength, or magic, or provide new abilities and accessory slots.

These nodes are connected by a semi-linear path. The player may advance down the path by acquiring Crystarium Points, which are awarded after defeating enemies. Central to the story is Cocoon, a massive artificial sphere that floats above Pulse’s surface and is ruled by the Sanctum, a theocratic government.

The Cocoon fal’Cie are responsible for keeping Cocoon floating, as well as providing light and water to the people that live inside. Each fal’Cie handles a specific task. Several hundred years before the events of the game, a battle known as the War of Transgression took place between Pulse and Cocoon. During the battle, l’Cie from Pulse attacked and ripped a large hole in Cocoon. The hole was patched with material lifted from Pulse, and Cocoon’s citizens have since lived in fear of another invasion; this fear is used by the Sanctum to remain in power.

This magic is normally only accessible to l’Cie, fal’Cie, and various monsters in Cocoon and Pulse, though distilled chemical forms can be used by normal humans through the use of Manadrives. In Cocoon, the citizens of the town of Bodhum are being evicted, or Purged, after coming in contact with something from Pulse. Lightning’s sister Serah had found the fal’Cie from Pulse and been changed into a l’Cie by it.

Lightning and Sazh derail a Purge train bound for Pulse in an attempt to save Serah. The two parties meet at the fal’Cie, and find Serah just as she turns to crystal. Anima then brands them as l’Cie and they are cast out into a different part of Cocoon.

During this transformation, the newly crested l’Cie all have the same vision: a monster called Ragnarok. Snow meets Cid and Fang, two members of the Cavalry, after he is captured and detained aboard the airship Lindblum. In Lightning’s scenario, she unintentionally supports Hope’s goal of killing Snow to avenge his mother’s death. Fang reveals that she and Vanille were l’Cie from Pulse who were turned into crystals; they were turned back into humans 13 days earlier, sparking the Purge.

On the Palamecia , the other members of the party reunite with Vanille and Sazh before they confront Galenth Dysley, the Sanctum’s Primarch, who is the Cocoon fal’Cie ruler Barthandelus in disguise. Slaying Orphan will result in the destruction of Cocoon. The party flees and learns from Cid that the fal’Cie believe that Cocoon’s destruction will summon the Maker, the creator of the worlds. The fal’Cie cannot harm Orphan themselves.

The town is deserted, and they find no living people on the surface. The party is unsuccessful in removing their marks, and Barthandelus confronts them again. The party infiltrates Cocoon and heads towards Orphan but soon discover that the Cavalry have been turned into Cie’th. The party defeats Barthandelus, but Orphan awakens and merges with Barthandelus, then compels Fang to finish her Focus as Ragnarok while the others are seemingly transformed into Cie’th.

The party reappears in human form, preventing Fang from transforming. The party defeats Orphan [46] and escapes Cocoon, which is now falling towards Pulse. As the rest of the party turns to crystal for completing their Focus, Vanille and Fang remain on Cocoon and transform into Ragnarok together to prevent a collision between Cocoon and Pulse.

The rest of the party awaken from their crystallization on Pulse and find their l’Cie brands gone; Lightning, Hope, Snow and Sazh reunite with Serah and Dajh. Nojima thought up the crystal mythology that became the basis for the Fabula Nova Crystallis series, including concepts such as the fal’Cie and l’Cie. Toriyama then created a story premised on this mythology. He wanted to portray “characters at the mercy of a predetermined, unjust fate” who “belong together but collide heavily”.

In order to achieve this, each of the story’s thirteen chapters was made to focus on different protagonists. Chapters seven and eight were to mark a turning point in the interpersonal relationships of the party. In March , when the structural part of the narrative started to come together, lead scenario writer Daisuke Watanabe joined the team.

Toriyama gave him a rough outline of the first eight chapters, which included several cornerstone scenes that needed to be kept, like when party members were separated or reunited. He told Watanabe what he wanted to express with the scenario, and asked him to flesh out the story and to strengthen how the points in his outline connected. To emphasize what the story tried to express, Watanabe adjusted the personalities Toriyama had given to each character.

For example, he felt that the party should not have a “reliable and calm leader type” at the beginning of the story, in order to more accurately show the confusion and unease after the protagonists transform into l’Cie. Toriyama has said that one of the storytelling challenges was the despair of the characters and the many points at which they are seemingly cornered. He mentioned the scene where Sazh tries to commit suicide as one such example: Although Toriyama felt it was “almost a little too dark”, he wanted to include something like it in the game.

In contrast, he said that lighthearted elements such as Sazh’s Chocobo chick helped maintain a good balance. At the beginning of the development, the game was intended to be released on the PlayStation 2.

However, the delay was longer than originally anticipated as the engine had to accommodate the requirements of several other games in addition to XIII. The developers for Final Fantasy XIII were divided into multiple areas, with each developer or team focusing only on a specific task such as developing a specific in-game area or modeling characters. They aimed to sell five million copies of the game.

Tsuchida’s concept for the battle system was to maintain the strategic nature of command-based battles. The Paradigm system was designed early in the battle system’s development, with the intent of making battles rely on quickly changing strategies and feel fast-moving.

Originally there were only five roles, but the Saboteur was later added as the designers felt that its abilities were missing from the game and did not fit with the other roles. Together with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the player to switch Paradigms to keep them engaged in the battles.

Toriyama wanted Lightning to be a new type of female character with an athlete’s body and a less feminine nature than some of the previous female characters of the series. Unlike previous games in the series which were more inspired by Asian locations and culture, Final Fantasy XIII was intended by the art team to be reminiscent of the United States.

Pulse was based on landscape photographs the team took from across the country, and Cocoon was intended to be a ” melting pot ” of different ethnicities. It helped the team prioritize the work that still needed to be done, which increased the development speed for the remainder of the project.

The game was intended to appeal to both Western and Japanese audiences, and focus groups from both regions were used. The English localization began while development was still in progress to lessen the delay between the Japanese and worldwide releases. The Xbox version, due to technical limitations, runs at a lower resolution p maximum than the PlayStation version and is spread across 3 discs. Although Uematsu was originally announced to compose the main theme of the game, this role was taken over by Hamauzu after Uematsu signed on to compose the soundtrack to Final Fantasy XIV.

Music from the game has been released in several albums. The game was released bundled with consoles in different regions.

The game was bundled in Japan with a limited-edition white PlayStation 3 with a pink color print of Lightning on the surface of the console, [94] and with a white Xbox Elite much like the discontinued Pro models with the silver strip on the hard drive emblazoned with the Final Fantasy XIII logo in the western release.

A limited quantity of themed Xbox faceplates created by Nomura were made available through a select few retailers in Europe, North America, and Australia. While the game was introduced on both PlayStation 3 and Xbox in western regions, the game was a PlayStation 3 exclusive in Asian territories. On November 13, it was added to Xbox One Backward Compatibility along with its sequels making it playable on the console.

The Xbox One Cloud Storage is a backup storage if you need to clear the local hard drive storage in the event of corrupted files or if you decide to play on another console using your account. I suggest uninstalling the game, hard reset your Xbox, re-install the game and see if it’s doing the same thing.

If it is still not saving or loading then I suggest getting a hold of an external drive to test if the internal hard drive is malfunctioning.

A soft factory reset is also a good option to clean out any potentially corrupted data. Make sure to select keep my games and apps, as well as have your account login information available as you will need it to re-download your profile to your Xbox. Choose where you want to search below Search Search the Community.

This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread. I have the same question This version had many placeholder assets, models, and music being substituted in. Thus improved player freedom and the growth of character while exploring the world became important facets when planning for the gameplay.

The idea was to create an expansive world, but simultaneously make it so the player wouldn’t be thrown into it haphazardly. Thus the element of time management was included so the player would pay attention to the world, and think how to interact with its inhabitants.

The teams handling the different areas were told to ruminate on how to keep players from straying too far off track and get lost. At the beginning the developers received negative feedback for the “doomsday clock” system, because the original time did not even allow the player to reach the end of the game.

Adjustments were made to arrive to a satisfying amount of time. At first there was a countdown running towards zero on the upper part of the screen, but based on player feedback this was changed to a clock.

With Lightning Returns: Final Fantasy XIII the developers wanted to improve on the freedom of moving around in the field compared to previous entries to the Final Fantasy XIII saga, and various actions were added so Lightning can make the most use of the three-dimensional map’s structure. Director Motomu Toriyama has said the aim was not about adding more action elements, but about providing a wider range of traveling methods so the player can efficiently move around in a world that has a time limit.

Many players found the battle system of the previous Final Fantasy XIII series games difficult to understand, and so with Lightning Returns developers wanted to make it easier to see what the player should be thinking and to have a direct response to that, which ties to the idea of having just one playable character. The developers talked with the Final Fantasy XV development team, who utilize an action-rpg-based system for their game, and got some inspiration. To achieve dynamic fights, the developers took the paradigm system from the two previous entries to the trilogy, and chose them as a set on four buttons for four different actions instead of using a command menu to create a style of gameplay that is simultaneously tactical, yet dynamic.

In Lightning Returns: Final Fantasy XIII the player can dodge and block enemies’ attacks; when Lightning’s outfit was created the shield came into the design, and the developers thought to utilize it in battles by allowing her to block attacks. This enabled the creation of various fighting styles, as it is possible to be more offensively focused with the sword, or play defensively with the strengths of the shield.

Player reaction to the downloadable costumes in Final Fantasy XIII-2 was mixed, as some players felt the effect should be more than cosmetic.

Thus in Lightning Returns the different outfits Lightning can wear were designed with this in mind to offer stat boosts and other battle advantages. However, the concept of changing outfits didn’t come first but naturally found its way into the game based on the compatibility between how the game mechanics were set up. Yuji Abe has commented on the weaknesses of the paradigm system used in the previous titles to the trilogy, feeling that by relying on setting AIs and switching between pre-set combinations distances the player, makes it less accessible and that it dilutes the feeling of immersion by not having a specific character for the player to inhabit.

Abe named the allowing of fewer story scenes with allied characters as the main downside of the one-playable-character system. A number of artists are involved with crafting the world, with careful detailing in crafting specific sofas, chairs and telephone booths. Motifs from 19th century London during the industrial revolution, Asia, and the Middle East were made to appear in Nova Chrysalia depending on the location. The gothic feel and the monochromatic color scheme of Luxerion were chosen to represent a surreal twilight.

The city’s colors are mainly composed of white and black, symbolizing light and darkness, as well as featuring the ethereal green seen in Valhalla from Final Fantasy XIII Director Motomu Toriyama said the city’s grim tone symbolizes “the strong awareness of death in a world that has lost its concept of mortality.

The city’s style has been called “Mech-Goth”, alternatively called “Mechanical Gothic”. Yusnaan was inspired by a blend of Renaissance and Middle Eastern cultures. Each of the four main areas—Luxerion, Yusnaan, Dead Dunes and the Wildlands—were designed to be distinctive in feel and look, and care was put into designing the NPCs found in the area. For example, the people of the religious town of Luxerion dress modestly, and those especially devout in an almost cult-like manner.

Many people in Yusnaan dress in extravagant colors and accessories, and the dress sense of the inhabitants of Dead Dunes and Wildlands is designed to be appropriate to their environments.

The characters with more outstanding accessories are usually the ones who give out quests, and upon completing the quest, Lightning can often receive the quest-giver’s accessory as an adornment.

The ideas for the feel and look of the game areas came from director Motomu Toriyama, [34] who wanted to show types of locations that hadn’t been explored in the trilogy’s previous installments; this is why a desert was included.

Lightning Returns: Final Fantasy XIII has the overarching theme of time and its passing, and thus day-and-night cycles and designs incorporating large clock faces, were included in the designs. Producer Yoshinori Kitase has explained the title logo was revamped because the team wanted to convey the “newness” of the installment compared to previous Final Fantasy games. The intention was to use an emblem with sharp edges and a symmetrical design.

They went through many different designs until deciding upon the concepts: “lightning” and “metallic. You may have to click on a couple of the folders for you to find the game save but it should be in a 6 digit folder example also be sure to click on the remote folder to see if it have the correct save location.

These game saves the order you see them in is how the game sees them when you are playing the game and get ready to save your game to make new save data. You have to rename my save data to what ever your save data is named to make the computer think its your data!!!!!!!

There are 7 saves, if you are wanting to start at a different point in the game that is why I have 7 saves. Note – The saves 4th,5th are the exact same save and so are 6th,7th if you are counting the saves in the file. You will see it in game which files are duplicates and you can delete them if you want. To get the save file’s to show up in game, remember to create a new save file for each file and then overwrite the old files with the new files.

Also make sure the files you are overwriting have the same name, if it’s not then change the name so it is matching. Last edited by thewaverippers ; 20 Jan, am. Showing 1 – 15 of 44 comments. I am guessing you have modded some of these save files?

Leave a Reply

Your email address will not be published. Required fields are marked *