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Mastering autodesk maya 2013 pdf free

Need to upgrade your access? Register Now. In ajtodesk to reserving a tabletop display, companies will be able to lead round table sessions to teach students important skills, tips, and tricks for источник resumes, interviewing, and creating a больше информации path.
Participating companies may also post open and fere positions on the SIGGRAPH website to reach mastering autodesk maya 2013 pdf free in-person and virtual candidates as well have access to a жмите сюда of resumes mastering autodesk maya 2013 pdf free attendees looking best pc games 2018 employment.
Reserve Job Fair Space. Meet with participating companies to learn about current and future job opportunities and mastering autodesk maya 2013 pdf free benefits, join a roundtable to learn tips and tricks for career planning and securing your dream job, and enjoy the networking and нажмите чтобы перейти cream hour after the job sutodesk from p.
Roundtable workshops will be held during the Job Fair and will focus on topics geared towards career development. The Roundtable schedule will be posted soon. Current job opportunities will be posted soon. Be sure to check back periodically for new job openings.
Please be sure to check back periodically for updates to this list. Get a jumpstart on reaching recruiters and participating companies for exciting career possibilities by submitting your resume prior to the Job Fair. Please use one of the links below to submit your desired career type, resume, and contact information so recruiters can reach you.
For Experienced Professionals. For Students and Entry Level Professionals. Versatile Media Ltd. Search Program. Expand All Collapse All. Monday, 8 August 10am-3pm. View Details Hide Details. Senior Systems Designer. Session Job Listing. Event Type Job Posting. Description Intrepid Studios is looking for a passionate and talented Senior Systems Designer, interested in creating masterig new worlds with a brand new IP.
Our Senior Systems Designer would live and breathe math, посмотреть еще and charts. They would believe in data, logs and playtesting. They can читать down a system into its component parts and build it back up blindfolded. They must work well with others, enjoy and seek out collaboration, and to receive, act on, and supply constructively critical feedback.
The gaming industry can be a turbulent storm of hiring cycles and layoffs. The studio is designed to be an open place for collaboration and communication, a place ,astering is conducive to team building and success. Our goal http://replace.me/18529.txt to build a family that will laugh together, play together, succeed together, and stay together.
This role will report http://replace.me/8796.txt the game development team and support our software automation frameworks. This will ensure that we continue to deliver to our community great experiences http://replace.me/11709.txt only Intrepid can provide!
This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG experience that helps bring people together. Mastering autodesk maya 2013 pdf free Technical Program Manager. Communicate up, down, and across teams to build and maintain alignment mastering autodesk maya 2013 pdf free stakeholders and partners.
Engage with business and technology stakeholders at various levels of the organization to build effective and trusted working relationships, maintain alignment and drive the right outcomes. Collaborate with cross-functional partners to define plans, schedules, fre drive alignment.
Identify risks and dependencies and engage with the right partners to generate mitigation plans. Measure project performance using appropriate tools and techniques; report status on a regular basis to provide project clarity and transparency at various levels of the organization.
Aggregate, organize, mastering autodesk maya 2013 pdf free synthesize information in order to communicate with extended team and management; generate audience-targeted materials that can be consumed at various levels of the organization Drive alignment on process to optimize workflows, improve efficiency and release quality. You will be part of a highly motivated international team of specialists working in an environment mastering autodesk maya 2013 pdf free offers a жмите welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as uatodesk wide range of individual development possibilities.
Interested in joining our team? Maxon is proud to be an equal opportunity workplace. Description What you will do: You will be an integral part of the Redshift team assuring software quality of our all our Redshift renderers. Across platforms macOS, Windows, Linuxacross backends GPU, CPU and across DCCs You will manually test and mastering autodesk maya 2013 pdf free all areas of Redshift ensuring outstanding user experience, industry leading performance, and latest feature development You pdr communicate closely with our users about user workflows and software quality You will create and collect metrics for test results to present to engineering and management You will document test plans, test cases, defect reports and work closely with engineering and product management to deliver high-quality products on-time What we are looking for: Deep knowledge and demonstrated experience of industry standard 3D render engines e.
Redshift, Vray, Arnold, Unreal, Unity, or others Deep knowledge of mastering autodesk maya 2013 pdf free or more area of 3D visualization Materials, Lighting, PostFX, or vmware fusion 6 free Good knowledge in software testing methodologies, здесь planning, test case development, and test analysis and reporting Knowledge of one or more industry standard 3D software solutions Cinema 4D, Maya, 3DS Max, Houdini, or Blender a plus Working knowledge of macOS and Windows operating systems Understanding of agile development methodologies scrum, et al Fluent written and spoken English communication skills What we offer: You will be offered permanent employment, full-time or part-time available, masterint one of our offices listed above.
Houdini Account Executive – Games. Description Company Profile For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results.
Mastering autodesk maya 2013 pdf free are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators. We give pff of our time and knowledge – Relationships: Источник build collaborative bonds—with our co-workers and clients—based on trust and respect.
Our diverse team gives us broader perspectives – Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and success of each other and our clients – Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do Our employees receive: – Hybrid Work option – A great office in Downtown Toronto right across from Union Station with the flexibility for most roles to autodek from home.
You can help us test out our Hybrid Pilot Project – Generous paid time off, including vacation and floater days to relax and re-energize starting at 4 weeks – Year-End Company Shutdown and Long Weekend Early departures to add to the excitement – Health insurance coverage including a Health Service Spending Account for Canadian employeesfor you and your dependents – Employee Assistance Program EAP ; because узнать больше здесь we need a bit of extra support – Retirement Plan with company matched contributions – Comprehensive Long Service Award program, providing both a monetary reward and additional days off – A highly competitive bonus structure – A generous sick time entitlement to care for yourself and перейти на страницу loved ones Why join SideFX?
Position Overview We are seeking an exceptional individual to join our talented Sales Team in this new role, reporting to the Senior Director of Sales. As Houdini Account Executive – Games, you will be responsible for developing and implementing sales growth opportunities in our rapidly expanding Games community, both with existing and new customers.
You are a consummate sales and business development person with a solid track record of creating long-term value and partnerships. You have strong presentation skills and the ability to adapt to your audience.
You will also build solid relationships with artists, department managers and supervisors. With mastering autodesk maya 2013 pdf free understanding of Games Studios, you are able to convey compelling value propositions, and work cross-organizationally to build consensus.
Please note that a valid proof of a completed COVID vaccination series is an employment requirement. What you will be working on Primary Responsibilities – Masteriny for expanding our in-year revenue in your assigned territory.
Revenue focus will include recurring revenues from existing customers, as well as new business from software sales to existing and new clients. Conducting online sessions as well as in person meetings.
Whether visiting customers or attending to events such as conferences, trade shows, user groups and the like. SideFX is committed to inclusion and diversity.
We masterin all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request. SDK Specialist. Motion Graphics Artist. Description Are you looking to transition your skillset to real-time engines like Unreal and Unity?
Want to be part of a fantastically creative team with ambitions to create best-of-class interactive media experiences? Come join us! Roto is an accomplished interdisciplinary design, development, and production studio specializing in exhibitions and attractions for mastering autodesk maya 2013 pdf free, aquariums, zoos, and entertainment destinations. And as a design-build company, we are in the unique position of both inventing and realizing our mastering autodesk maya 2013 pdf free for visitors across North America and around the globe.
We are looking for an individual who is passionate about autoeesk inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI, and much more.
This role offers the opportunity to mastering autodesk maya 2013 pdf free dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit Benefits Fun, creative, collaborative, unique, and casual working environment. Medical, dental, vision, PTO, mastering autodesk maya 2013 pdf free holidays, and more! Senior Quality Assurance Autoedsk.
Description Intrepid Studios is looking for an dpf Senior Quality Assurance Engineer with a proven track record of delivering superior results, and who 20013 have the direct responsibility for creating and maintaining tools and processes needed to ship high-quality, low-defect MMO game systems, from backend servers to end-user game clients. Senior Material Artist. If you are a self-driven, passionate developer, looking for a highly collaborative and creative environment, then this position is for you!
Responsibilities: -Working and collaborating as part of the environment art team to create engaging and appealing environment textures and materials for our upcoming Ashes of Creation MMO franchise -Create AAA game environment quality assets and textures in line with the project’s visual aesthetic and technical direction references, documents, project meetings, etc.
Unreal Tools Engineer. This role will report to the Tools team and support our Design and Art teams by helping develop in-house tools. This is a great opportunity to unleash your creativity and partner with talented game veterans to freee a unique MMORPG that helps bring people together. Senior Economy Designer. Description Intrepid Studios is looking for a passionate and talented Senior Economy Designer, interested in creating brand new worlds with a brand-new IP.
Our Senior Economy Designer would take ownership of the game economy for Ashes of Creation and how all of the mastering autodesk maya 2013 pdf free systems contribute to this economy, including crafting systems, item drops, quest rewards, and many more. They will create, адрес страницы, and manage the masteging and outs of many different items and game currencies within a massive player-driven economy driven by thousands of players. They will constantly work alongside designers in other disciplines to establish reward structures and currency sinks that make various game systems feel rewarding while also maintaining a healthy mass economy.
Technical Artist. Description Are you interested in developing blended reality and digital experiences on a grand scale? How about using mastering autodesk maya 2013 pdf free latest VR and AR technologies and hardware?
Want to be part of a fantastically creative team with ambitions to create best of class interactive media experiences? Roto is an accomplished interdisciplinary design, development and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment перейти на источник. And as a design-build company we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe.
Autodesk Maya A Comprehensive Guide
Retrieved 19 March The Wall Street Journal. Hurley, Shaan. Between the lines. DigiBarn Computer Museum. Retrieved 12 November Michael Riddle’s Thoughts. Plantec, Peter 7 January Studio Daily.
Access Intelligence. Grahame, James 17 May Retro Thing. Wikibooks has more on the topic of: AutoCAD. Autodesk AutoCAD. CAD software. History of CAD software. Autodesk products. Autodesk Inventor Navisworks. Hidden categories: Articles with short description Short description matches Wikidata Commons category link is on Wikidata.
Namespaces Article Talk. Nel tentativo di combattere questa piaga, il 27 maggio l’Alta Corte inglese ha decretato per i 5 grandi fornitori di servizi internet del Regno Unito – BT, EE, Sky, TalkTalk, Virgin Media – l’obbligo di interdire l’accesso a 7 siti internet accusati di offrire in maniera illegale un totale di 10 milioni di eBook [23].
L’Associazione italiana editori Aie , ha recentemente reso noto le impressionanti cifre che testimoniano l’ampia diffusione della pirateria di eBook. Infatti, analizzando i dati, emerge che in Italia, su Coloro che caricano sul web internet illegalmente, non agiscono in maniera disinteressata, ma per guadagnarne.
Chi mette on line file riceve denaro dal servizio hosting, in base alla dimensioni e alle migliaia di scaricamenti. Inoltre, ne ricavano profitto le compagnie pubblicitarie che forniscono le inserzioni ai servizi di hosting e i provider di servizi finanziari attraverso cui i pagamenti possono avvenire anonimamente.
La ricerca, condotta in Uk da Kantar Media, rivela che i consumatori di eBook sono quelli che hanno pagato in numero maggiore per i contenuti di cui hanno usufruito rispetto ai consumatori di altro tipo film, musica, videogames ecc.
Altri progetti. Da Wikipedia, l’enciclopedia libera. Commento : da riscrivere in forma discorsiva, niente elenchi specie senza fonti Contribuisci a migliorarla secondo le convenzioni di Wikipedia.
Retrieved 25 September Studio Daily. Ars Technica. Wise , F. September 10, February 26, Retrieved May 8, Digital Arts. March 26, In the Fold. Retrieved September 1, The New York Times. Retrieved 24 June Archived from the original on 3 November Archived from the original on 21 February Archived from the original on 11 January Taume News. Archived from the original on 16 January Archived from the original on 11 May Archived from the original on 21 April Archived from the original on 10 May Archived from the original on September 25, Archived from the original on 26 October Archived from the original on 26 December Archived from the original on 4 October Composites Today.
Retrieved 19 May Hearst Communication. Archived from the original on 16 April Creative Market. Retrieved 9 April You will manually test and inspect our desktop and services applications to ensure a high quality user experience, and lead and coordinate test activities with other software testers.
You will create and collect metrics for test results to present to engineering and management. You will document test plans, test cases, defect reports and work closely with engineering and product management to deliver high-quality products on-time. What we are looking for: Deep knowledge and demonstrated experience in software testing methodologies, test planning, test case development, and test analysis and reporting.
Working knowledge of macOS and Windows operating systems. Understanding of agile development methodologies. Fluent written and spoken English communication skills. Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will be constantly in touch with our users in the entertainment industry and with our colleagues.
Please advise if you require accommodation and it will be provided. Software Developer: Game Engines Unity. Position Overview SideFX is seeking an intermediate to senior software developer with experience in real-time game engines.
This role involves working with a team well versed in development of real-time game engines, plugins and tools that integrate with 3rd party engines such as Unreal and Unity. We share a passion for innovation in computer graphics and a drive for excellence in animation, visual effects and games. Providing digital artists with the best and most advanced tools for their craft is, and has always been, our singular focus.
Unreal Engine Developer. Houdini Engine is used extensively in games pipelines today to create large open worlds, FX, and much more. Other duties as assigned. What you need to be successful – Solid working knowledge and development experience with UE. Bonus Skills – Tool development experience in the game industry. Pipeline Technical Director TD. Description Are you a Software Engineer with killer Python skill, looking for a unique role in film?
This is in response to exciting company-wide growth and an increased demand for great content. In each discipline you will be tasked with working closely with your team of artists to create unique tools that allow them to work on ground-breaking animated feature films effectively and efficiently.
These roles are also suited to: – Artists looking to explore their technical curiosities – Software Engineers, Game Developers or Web Developers wanting to explore the right side of their brain – Or any TAs, Associate Engineers or Python gurus looking for a great career move What you bring: – A degree in Animation, Film, Computer Science, Design, Engineering or similar so you have an academic understanding of the fundamentals – Proficiency scripting in Python, PyQT or other GUI tools – Strong communication, time management and problem-solving skills – Knowledge of DCCs such as Maya, Houdini, Katana, Nuke, Mari or similar – The following would be considered a bonus: – Understanding of a USD Pipeline – Knowledge of an Animated pipeline and all its departments – Previous experience working with proprietary software What we offer you: – The opportunity to join a growing, independently owned and operated, award-winning studio.
Apply today via the link below. Systems Engineer – Infrastructure Generalist. Description Love movies? Want to work with both highly creative and technical people in a creative, dynamic and fast paced environment? Submit your application to the link below! Description Are you a Software Engineer interested in contributing to our animation tools that stretch from Layout to Final animation, with Rigging as a pivotal point of the effort?
You will work as a part of the global development team to advance its animation production tools and processes, especially in the areas of animation and rigging. This position has potential for growth in to a technical leadership role. LookDev – Surfacing Lead. Description Are you a Surfacing Lead interested in working with us in our Vancouver studio?! The Surfacing Lead will work with the Surfacing Supervisor to guide the artists in giving models the visual surface qualities that make them appear believable, or stylized per art direction.
Surfacing can encompass texture painting, procedural texturing, shading networks, sculpting, grooming and UV layout. If this sounds like the opportunity you’ve been waiting for, then we want to hear from you! Game Producer. We partner with IP holders, large publishers, and tech brands to create and deliver immersive, high-end game experiences across multiple platforms with a special focus on building new tools for cutting edge emerging technology.
We are a hybrid studio with employees all across Canada, reporting into our headquarters in Vancouver, BC. We have a new studio incorporated in Toronto, Ontario. We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development. At Archiact, equity, diversity, and inclusivity is developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience.
We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive. This is a permanent position. We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely.
You enjoy the creative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to bringing new ideas to the table to assist in raising the quality bar of the end product. Team members in other provinces are welcomed on a remote working basis. Software Engineer – Java Full Stack. Description Do you mostly think in Java but wish you could talk about movies all day? We are looking for adventurous Full Stack Software Engineers who want to use their skills to help our world class artists be their creative best.
Come join our high-calibre team and help drive the next evolution of our mission-critical systems. This challenging position requires you to solve complex problems using cutting edge techniques while contributing to the delivery of animated feature films! We develop, maintain and improve the software systems that run all parts of our business, front-end and back, including digital asset management, production tracking, task scheduling for rendering and distributed data synchronisation.
Our creative environment welcomes software engineers who are inventive, communicative and enjoy being part of a team. We hope you have a genuine interest in the whole process of film making, but you do not need to have a background in this industry.
Please note that this position requires you to work from our facility in Vancouver. This is not a remote opportunity. Character FX Supervisor. The Character FX Supervisor is a Houdini specialist, with extensive production experience, that can develop and test tools for character FX pipelines, and lead a team to meet the creative vision for our characters. Supervising Pipeline TD. A Supervising TD is responsible for the design, implementation, support, and evolution of the Animal Logic pipeline across multiple production departments.
This exciting senior role, requires collaboration across a wide variety of departments, and offers a unique opportunity for the successful candidate to dive deeply into industry leading pipeline technology USD. This is a unique opportunity for an experienced candidate to join our team in a senior position, contributing to the culture of the Production Technology team and the ongoing development of the Animal Logic pipeline.
Strategy and Planning – Participate in the scoping and estimation of show based development initiatives. People and Team – Work closely with Operations to supervise, mentor and develop a global team of TDs, including career development, performance management and planning for hiring and onboarding new team members.
What we offer you: – The opportunity to join a growing, independently owned and operated, award-winning studio. Modelling Lead. The Modelling Lead is responsible for leading a team of Modelling artists whilst working closely with the Modelling Supervisor to realize their vision ensuring the standard and quality of work produces is consistently high. The Pipeline TD Lead is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development.
Ability to communicate ideas and technologies in clear and concise ways – Good listening skills. Be able to listen to the requirements and requests from clients and managers – Time management. Self-motivated and able to prioritise multiple requests and deadlines. Ability to accurately estimate time allowances for projects – Passionate about delivering high quality work, following through, and ensuring clients and managers are completely satisfied with the outcome – Excellent problem solving.
Being able to work through, debug and resolve problems in a fast-paced environment The following would be considered a bonus: – An understanding of traditional animation and layout techniques – Experience with Houdini, Nuke, AVID – Experience using Shotgrid in a large-scale production environment – Knowledge of concepts like data flow, data dependencies, Meta data, publishing and retrieval What we offer you: – The opportunity to join a growing, independently owned and operated, award-winning studio!
VFX Artist. We partner with IP holders, large publishers, and tech brands to create and deliver immersive, high-end game experiences across multiple platforms with a special focus on building new tools for cutting-edge emerging technology. We are a hybrid Vancouver-based studio with employees working remotely from all over Canada.
We are a hybrid Vancouver-based studio so are happy to consider candidates from all over Canada to work remotely. We also offer relocation assistance to candidates who wish to move to BC, Canada. Lead Technical Designer. We also offer relocation assistance to candidates from outside of BC, Canada.
Experience working with VR hardware. Pipeline TD Lead – Assets. Description The Assets TD Lead is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction and tool development. Senior Technical Designer. CG Supervisor. Senior Unreal Engineer. Inclusion is the way we show our commitment to this core value. Diversity in all areas of our workforce helps us build innovative and immersive experiences that are accessible to everyone.
From our community to our games, we are committed to respecting the rights and self-determination of all people. Our goal is simple: we seek to build a diverse team, and to nurture a safe, inclusive work environment where our teammates, especially those who are marginalized, can thrive. At Archiact, equity, diversity, and inclusivity is more than a statement, it is a core value which we continually strive to uphold through our words and our actions.
This is a permanent fulltime position. We also offer relocation assistance to candidates outside of BC, Canada. You enjoy the creative iterative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to taking on new challenges to assist in raising the quality bar of the end product.
Senior Gameplay Animator. Our projects include working as a co-developer on Halo Infinite, projects in the Minecraft Universe, supporting the development of Magic: The Gathering Arena, and more. By joining as a Senior on one of these projects, your creative input and skills will be highly valued and instrumental in the development of the game. We encourage real ownership within our teams, giving members the space to express and expand their own originality.
If gameplay animation is your passion, and fresh ideas stoke your creativity, we encourage you to apply. Description SCAD Savannah seeks a professor of interactive design and game development to instruct and inspire, and to help creative students reach their career goals. With leading-edge technology and facilities as well as inspiring professors with outstanding professional and academic credentials, SCAD offers unparalleled opportunities for students seeking career preparation in interactive design and game development.
The university seeks educators who will encourage innovation and process development while teaching, with practical concepts of the design profession as a constant element. Professional-level visual art and design production experience is preferred, as is university-level teaching experience and online coursework development.
Named among the best small cities in the U. The university blends seamlessly into the Savannah landscape and provides students with a dynamically layered learning environment in which to thrive. Work Hours: As noted in the Employment Agreement. ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Professor of Digital Communication. Description SCAD seeks an accomplished, full-time professor of digital communication to instruct students in historic Savannah, Ga. As a professor, you will guide students on best practices in the digital communication industry, including project pipeline and management through research and ideation; techniques for organizing, planning, and collaborating using both analog and digital resources; and aiding students as they find their creative niche.
You will also instruct students on relevant applications such as Adobe Creative Suite, Microsoft Office , Google Suite, and other browser-based tools. This is your chance to work with remarkable students and faculty in a vibrant and entrepreneurial workplace woven throughout the historic district of Savannah, Ga. Professor of Sequential Art. In this position, you will join other esteemed faculty to teach students how to weave and wield the power of story and visuals to compel and captivate audiences.
Requirements – M. We eat creative and technical challenges for breakfast and come back for more. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects.
We are looking for talented FX Artists to join our team! While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties Applies, completes and works on shots to be used by the FX department. Interprets and implements notes and feedback from the Supervisor or Lead in a timely and qualitatively acceptable way. Adheres to digital file management protocols. Interacts respectfully and professionally with colleagues, staff members and clients.
Aligns and engages with the values of Mainframe: a culture of community, connectivity, creativity and collaboration. Interacts respectfully with colleagues, staff members and clients. Qualifications and Skills Degree or diploma in fine arts or animation or equivalent experience is preferred.
Strong artistic vision, sense of design and composition. Intermediate understanding of 3D animation, texturing, modeling, lighting and compositing. Experience with python, VEX, hscripting, melscripting is an asset.
Maintains up-to-date knowledge in the areas of rendering, lighting, shading and compositing. Ability to communicate ideas clearly and concisely. Practices attentive and active listening. Shares information, methodologies and ideas with others. Solid work ethic and positive attitude.
Ability to work under pressure. Self-motivated and pro-active. Consistently strives to expand knowledge base. Efficient and detail oriented. Makes decisions in a timely manner. Accepts accountability for own actions. Encourages open communication between the team and other departments. Ability to deliver FX assignments per agreed upon specs and schedule.
This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners.
Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted. Lead Graphics Engineer Halo. In this role, you will be responsible for overseeing the planning, design and implementation of graphics features and systems, providing solutions to complex problems and defining the graphics road map for specific project areas in order to achieve our goal of delivering amazing Halo experiences.
Using your strong communication and collaboration skills, you will interact with and manage various key stakeholder groups as well as participate in high level planning with technical directors and project managers. You will also manage a high-performing team of graphics engineers through performance reviews, ongoing mentorship and continuous feedback.
This is an exciting opportunity for an ambitious and results-driven leader with an extensive background and interest in building graphics systems and tools for industry-leading AAA games. Come make your mark and help us expand the world of Halo! We are looking for Lighting Artists on a current production! Ability to work within the lighting and rendering pipeline and capable of troubleshooting common rendering and lighting technical issues. Interprets and implements notes and feedback form the Supervisor or Lead in a timely and quantitatively acceptable way.
Collaborates with Surfacing Team in achieving the desired look and establishing the production design complexity and lighting behavioural consistency as it pertains to characters, props and environments. Collaborates with Effects Artists to test efficacy of the special effects, modifying lighting as necessary.
Experience in photography is an asset. Strong understanding of principles of lighting such as choice of light, placement of the light source, its direction and how to create the desired effect such as contrast and shadows.
Knowledge of compositing a plus. Ability to apply knowledge of digital 3D animation, special effects and lighting. A demonstrated understanding of compositing principles and compositing software such as Nuke. Ability to script is an asset. Open to and encourages feedback and new initiatives. Shares information and techniques with team members. Self motivated and pro-active. Creatively solves problems, eliminates roadblocks and focuses on issue at hand. Strong problem solving skills and ability to work collaboratively.
Ability to deliver lighting assignments per agreed upon specs and schedule. Description Versatile Media is a global company that has created an end-to-end virtual production workflow. Our new North American headquarters are based in Vancouver, Canada where we run performance capture and visualization stages that run on real-time technology.
Our focus is on Virtual Production, combining real-time rendering technology, traditional film workflows and proprietary research and development, as well as creating original animation and live action IP for Sci-Fi and fantasy genres. Our upcoming LED stage is scheduled to open in early As an Unreal Engine Developer, you will be responsible for developing and maintaining our virtual production toolset in Unreal, and providing technical oversight and optimization for our previs and LED stages.
Ready to join TeamVersatile? Keep reading! How you will spend your time SkyBox Labs is looking for an experienced, versatile, and passionate Technical Artist to create and optimize our artist tools and pipelines for work on our original IP.
We are looking for a creative problem solver who will act as the key link between our engineering and content teams on this exciting new project! Responsibilities: – Provide, maintain and take ownership of the character control rigs biped and multiped skeletons in Maya to support the needs of the animation team.
Assist in the organization and optimization of in-engine art assets characters, animations, environments, materials, VFX, UI art. Seamlessly incorporate purchased character assets into our existing art and animation pipeline skeletal mesh rigging, animation retargeting, materials, etc. As part of the Simulation team, your collaborative work will come to life, developing and supporting and maintaining fundamental gameplay systems.
The ideal candidate will be someone who is passionate about gameplay, has strong leadership experience, prioritizes continuous learning, and loves playing games. Vision abilities include close vision, distance vision, and the ability to adjust focus. The noise level is usually quiet or moderate. In certain assignments, an employee may occasionally work near moving equipment and be exposed to toxic or caustic chemicals, airborne fumes and loud, prolonged noise hearing protection required when using power tools.
They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified. XR Studio Technician. Position Summary: In this role, the XR Studio Technician will be responsible for the management, setup, operation, maintenance and repair of all production equipment used in the XR stage.
This position oversees and conducts events, workshops, classes and tours of the space and works closely with the Engineering Manager and related staff to ensure this equipment is maintained to spec. Work Hours: The university work week is Sunday through Saturday.
Most offices are open Monday through Friday from am to pm. Animation TD Unannounced Project. Which can include implementation, and management of tools that assist the Animators with their daily use of both third party and in-house software and systems.
As well as techniques, and procedures to aid the execution of current projects and advance the capabilities of the facility, and support Animators in tracking down technical problems with rigs, models, tools or data flow.
The role requires strong technical and excellent communication skills, as well as a firm understanding of software design, graphics, and animation production workflow. Ensure animation tools and workflows follows studio policies and guidelines Work closely with other Technical Directors to maintain and further the entire production pipeline Craft and update documentation for tools, techniques and work flows generated by the Technical Director Adheres to digital file management protocols.
Ability to work well under pressure. Self-motivated and proactive. Ability to complete work with minimal supervision. Creative problem solving skills and ability to work collaboratively. Actively improves skill set to remain at the cutting edge of industry trends. Ability to quickly assimilate new information and explore new applications.
Gameplay Network Software Engineer Minecraft. In this role you will help build and maintain a modular network engine supporting multiple platforms, develop low-level network features, and help evolve our networking tech stack.
Pipeline Supervisor. Our North American headquarters are based in Vancouver, Canada where we run performance capture and visualization stages that run on real-time technology. The role As a Pipeline Supervisor, you will be responsible for leading a team to develop and maintain the tools and workflows used in our virtual production pipeline.
This role requires experience in DevOps, releasing and packaging tools for the team. You will focus on custom solutions for real-time integration, asset management, version control, production tracking systems and DCC tool development. This is an amazing opportunity to be at the center of the emerging field of Virtual Production, developing cutting-edge technology alongside the most talented individuals in the industry.
As a Pipeline Supervisor, you will be in a fantastic position to develop your leadership capabilities and enhance your skills as a tool developer in a collaborative, show-facing environment.
As a key part of our technology team you will be.. Senior Unreal Engine Developer. Come join us and become part of the exciting new field of Virtual Production.
Versatile Media is a global company that has created an end-to-end virtual production workflow. As a Senior Unreal Developer, you will be responsible for developing and maintaining our virtual production toolset in Unreal, mentoring junior developers and technical artists, and providing technical oversight and optimization for our previs and LED stages.
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